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an open source media art project is conceived in the form of 13 on-line games that combine technological innovation with commercial gaming history. The visitor is tempted to embark on a journey into the technocidal history of the media. The individual terminals are transformed into navigation instruments with the aid of which visitors can explore, save and conquer the various levels of gaming of the interface design, artificial intelligence or data visualisation. The computer games require the player to practise a critical reception of technologies and to practise the changed rules of cultural action.