Introduction to net.art (1994-1999)
1. net.art at a Glance
A. The Ultimate Modernism
1. Definition
a. net.art is a self-defining term created by
a malfunctioning piece of software, originally
used to describe an art and communications
activity on the internet.
b. net.artists positioned themselves on the
outside of institutional structures overly
burdened with bureaucratic, budgetary,
corporate and ceremonial duties and
responsibilities.
c. net.artists temporarily eliminated the need
for endowments, grants, material production
and consumption of objects and boards of
trustees as the only viable means of achieving
support, visibility and legitimization for non
commercial art activities.
d. net.artists sought to break down autonomous
disciplines and outmoded classifications
imposed upon various activists practices.
2. 0% Compromise
a. By maintaining independence from
institutional bureaucracies
b. By working without marginalization and
achieving substantial audience, communication,
dialogue and fun
c. By realizing and actualizing tangible ways
out of an inherently conservative and overly
academic art world protectively shielded by
radical theories
d. T.A.Z. (temporary autonomous zone) of the
late 90s: Anarchy and spontaneity
3. Realization over Theorization
a. The utopian aim of closing the ever
widening gap between art and everyday life,
perhaps, for the first time, was achieved and
became a real, everyday and even routine
practice.
b. Beyond institutional critique: whereby an
artist/individual could be equal to and on the
same level as any institiution or corporation.
c. The practical death of the author
B. Specific Features of net.art
1. Formation of communities of artists across
nations and disciplines
2. Investment without material interest
3. Collaboration without consideration of
appropriation of ideas
4. Privileging communication over representation
5. Immediacy
6. Immateriality
7. Temporality
8. Process based action
9. Play and performance without concern or fear of
historical consequences
10. Parasitism as Strategy
a. Movement from initial feeding ground of the
net
b. Expansion into real life networked
infrastructures
11. Destabilization of categories
a. Eg. simultaneous reading and writing
(consumption and production)
b. A new type of communication of extremes,
eg. Simultanously highly personal or private
and fiercely public
12. All in One:
a. Internet as a medium for production,
publication, distribution, promotion,
dialogue, consumption and critique
b. Disintegration and mutation of artist,
curator, pen-pal, audience, gallery, theorist,
art collector, and museum
2. Short Guide to DIY net.art
A. Preparing Your Environment
1. Obtain access to a computer with the following
configuration:
a. Macintosh with 68040 processor or higher
(or PC with 486 processor or higher)
b. At least 8 MB RAM
c. Modem or other internet connection
2. Software Requirements
a. Text Editor
b. Image processor
c. At least one of the following internet
clients: Netscape, Eudora, Fetch, etc.
d. Sound and video editor (optional)
B. Chose Mode
1. Content based
2. Formal
3. Ironic
4. Poetic
5. Activist
C. Chose Genre
1. Subversion
2. Net as Object
3. Interaction
4. Streaming
5. Travel Log
6. Telepresent Collaboration
7. Search Engine
8. Sex
9. Storytelling
10. Pranks and Fake Identity Construction
11. Interface Production and/or Deconstruction
12. ASCII Art
13. Browser Art, On-line Software Art
14. Form Art
15. Multi-User Interactive Environments
16. CUSeeMe, IRC, Email , ICQ, Mailing List Art
D. Production
3. What You Should Know
A. Current Status
1. net.art is undertaking major transformations as
a result of its newfound status and institutional
recognition.
2. Thus net.art is metamorphisizing into an
autonomous discipline with all its accouterments:
theorists, curators, museum departments,
specialists, and boards of directors.
B. Materialization and Demise
1. Movement from impermanence, immateriality and
immediacy to materialization
a. The production of objects, display in a
gallery
b. Archiving and preservation
2. Interface with Institutions: The Cultural Loop
a. Work outside the institution
b. Claim that the institution is evil
c. Challenge the institution
d. Subvert the institution
e. Make yourself into an institution
f. Attract the attention of the institution
g. Rethink the institution
h. Work inside the institution
3. Interface with Corporations: Upgrade
a. The demand to follow in the trail of
corporate production in order to remain
up-to-date and visible
b. The utilization of radical artistic
strategies for product promotion
4. Critical Tips and Tricks for the Successful Modern
net.artist
A. Promotional Techniques
1. Attend and participate in major media art
festivals, conferences and exhibitions.
a. Physical
b. Virtual
2. Do not under any circumstances admit to paying
entry fees, travel expenses or hotel
accommodations.
3. Avoid traditional forms of publicity. e.g.
business cards.
4. Do not readily admit to any institutional
affiliation.
5. Create and control your own mythology.
6. Contradict yourself periodically in email,
articles, interviews and in informal off-the-record
conversation.
7. Be sincere.
8. Shock.
9. Subvert (self and others).
10. Maintain consistency in image and work.
B. Success Indicators: Upgrade 2
1. Bandwidth
2. Girl or boy friends
3. Hits on search engines
4. Hits on your sites
5. Links to your site
6. Invitations
7. E-mail
8. Airplane tickets
9. Money
5. Utopian Appendix (After net.art)
A. Whereby individual creative activities, rather than
affiliation to any hyped art movement becomes most
valued.
1. Largely resulting from the horizontal rather
than vertical distribution of information on the
internet.
2. Thus disallowing one dominant voice to rise
above multiple, simultaneous and diverse
expressions.
B. The Rise of an Artisan
1. The formation of organizations avoiding the
promotion of proper names
2. The bypassing of art institutions and the direct
targeting of corporate products, mainstream media,
creative sensibilities and hegemonic ideologies
a. Unannounced
b. Uninvited
c. Unexpected
3. No longer needing the terms "art" or "politics"
to legitimize, justify or excuse one's activities
C. The Internet after net.art
1. A mall, a porn shop and a museum
2. A useful resource, tool, site and gathering
point for an artisan
a. Who mutates and transforms as quickly and
cleverly as that which seeks to consume her
b. Who does not fear or accept labeling or
unlabeling
c. Who works freely in completely new forms
together with older more traditional forms
d. Who understands the continued urgency of
free two-way and many-to-many communication
over representation (especially during war
time)
Natalie Bookchin, Alexei Shulgin
March-April 1999